Virtual reality (VR) represents a new teaching modality in which it is possible to be physically present with students in a virtual environment, analyzing and discussing realistic three-dimensional objects. This presentation will cover the advantages and limitations of using VR for teaching, and a comparison to Zoom and hybrid teaching in person. The potential benefits for student learning, and the cases in which VR may provide the optimal modality will be discussed. The presentation will also include a step-by-step guide to teaching in virtual reality using Oculus Quest 2 headsets and the Glue software platform.
Presented by Brent Stockwell
Emerging Technologies Grant
This grant supports faculty members who want to experiment with new pedagogical strategies using emerging technologies in their classrooms to improve teaching and learning along with improving student engagement and outcomes. These grants are designed to promote innovative approaches with emerging technologies specifically involving augmented/virtual/mixed reality and 3D scanning/printing.
Awardees will receive in-kind support from CUIT and funds up to $20,000.
Examples of potential grant-funded expenses include:
- Augmented/virtual/mixed reality head-mounted displays
- Structured-light 3D scanner
- Desktop 3D printer including materials
- Computing hardware resources (ex: dedicated VR computing backpack)
- Augmented/virtual/mixed reality software packages